It is still more flammable than hyperweave or devilstrand, which are both 60% less flammable than normal. A masterclass marine armor over a good shirt will stop a train. A good hyperweave shirt+duster will stop a bullet. And REAL armor beats the pants off of any possible form of clothing/flak material. Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles. Devilstrand is almost as good, and very much better at resisting fire Hyperweave beats everything, except devilstrands' fireproofness. But as synthread becomes redundant for clothing, excess synthread can be used to improve furniture beauty. It is not worth sourcing synthread just for furniture beauty. But it should be replaced by the better leathers or even devilstrand by the mid-game.įor use in furniture, it has a middle-of-the-road beauty factor. Thus, if it should be found in the early game it is a decent candidate for dusters and other protective clothing. It has middling cold and heat insulation and provides the same item health as most leathers. It is the 9th most protective of the 31 textiles in the game against sharp damage, and the tied for second worst against heat damage, only beating patchleather. The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. Some raiders and outlanders will occasionally come wearing synthread apparel, as well. Synthread cannot be grown or manufactured, instead it is only available through trading or through the cargo pod event.Īdditionally, the starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket or parka as well. Base Stats Type Textile Fabric Stuff Category Fabric Market Value 5.5 Stack Limit 75 Mass 0. It is very tough, good at insulating, and protects exceptionally well against flame. With a single layer of normal marine armor (106%) however, each assault rifle shot only has a 20% chance to get through completely, a 40% chance to be blunted and reduced by half, and a 40% chance to deflect harmlessly.Synthread is a space age type of fabric only available through trading or through random drops. Devilstrand - RimWorld Wiki Devilstrand Last updated 10 days ago Devilstrand Fabric spun from microfibers extracted from devilstrand mushrooms. That's like rolling a 20-sided dice 5 times and only getting any protection for each 20 you roll. That assault rifle bullet will negate 16% from each layer, so you're relying on 5 rolls with only a 4% chance each to provide any protection, and only 2% per layer to harmlessly deflect it. Let's say you could somehow wear 5 layers of clothing that each provide 20% armor. If a Duster is sufficient to survive the cold weather then it is preferred. The big advantage of proper armor comes with countering that armor penetration stat. It also has a 37.5% chance to be blunted and reduced by half, and a 37.5% chance to deflect harmlessly. Against the flak vest however, it only has a 26% chance to pierce and destroy the heart instantly. Then it has an 88% chance to pierce the shirt. Although it provides less protection than a duster, and slows down the wearer, it does add extra armor over helmets to the face and head. gained protection of head vs lost protection of body. This gives the bullet a massive 74% chance to penetrate completely. You can help RimWorld Wiki by expanding it. So first the bullet hits the duster which has 26% armor after factoring in penetration. If it rolls a higher number than the remaining armor rating, it penetrates unimpeded. If it's above half the rating but not over it, it is mitigated into blunt damage and reduced by half. If it is under half the armor rating percent, it deflects harmlessly. I really don't wanna try to do the math on the average damage negation/mitigation comparison right now, with the two rolls and average AP and quality scaling and potential blunt weapon melee and all that shit, but the wiki told me that Marine has. Once you start a farm you’ll have a steady stream of material. Devilstrand comes from a mushroom you can cultivate. The Duster’s red hue comes from the material it’s made from. A random number is rolled from 0 to 100 and compared against the armor rating. Normal quality Marine has pretty much the same sharp armor as the vest (like 6 higher) and about x2.5 higher sharp than a devil duster. Devilstrand Duster-Devilstrand and shield-belt Layers and layers of armor. An assault rifle bullet has 16% armor penetration, putting the effective values at 12%, 26%, and 74%.īecause each layer is calculated separately, a shot to the heart will make 3 checks. Let's say you got normal devilstrand shirts and dusters giving armor values of 28% and 42%, and a flak vest for 100%.
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